GAME RULES
CASINO GAME RULES
Slots - Slot Machine Game
Game Overviews:
Online slots are very simple to play. First, you make your bet, then turn the reels. You can use any bonus feature and collect your payment when you reach a winning combination. Of course, with the multitude of slot games available today, there are many differences in design, play style, special features and payouts for you to play for hours and hours.
Classic Slots: Classic slots have spinning reels and can have one to several paylines that players can activate. You win if the symbols on your activated paylines match one of the winning combinations in the pay table. Activated payment lines can be found horizontally, vertically and, in some cases, diagonally on the reels.
Video Slots: Video slots are almost identical to classic slots, except that they have more bonus features and are generally much more visually impressive, especially when you get winning combinations. Another big difference from classic to new-age video slots is that paylines in video slots can often be much more unusual and complicated, with crisscrossed, zigzag, and V-shaped payments.
Select your tier bets by currency and the number of paylines you want to activate. Once you place your bets and select your paylines, press the Spin button. When the reels stop, our software automatically highlights any winning combination and will credit any payment to your balance sheet.
Again, there are usually many more bonus features to consider in online video slots instead of classic slots, so be sure to pay attention to all your chances of winning. If you activate any bonus features, they will be played before you are awarded your winnings for that round.
Game button information:
Here's a basic description of the game buttons so you can play knowing everything you need to get the best experience.
Autoplay: By clicking the AutoPlay button, you can set presets for multiple games in a row, without having to set your bet and the number of paylines activated each time. If you select this option, you must set the desired currency level, the number of lines you want to activate, and then specify the number of games you want to play in a row. You can cancel the feature at any time by simply clicking the Stop button.
Maximum Bet: This button activates all possible payline bets and also starts spinning the reels. Simply set your currency level and then click Bet Max to play.
Bet one: Click here to bet on a single payline at a time. When you're ready to turn the reels, press the Rotate button to get the game moving.
Rotate: Click this button to play the game by turning the reels.
Settings: This button is located in one of the corners of the screen. It gives you access to many useful settings, such as game history, general settings, audio and game settings, and game-specific rules.
Rules of the Live Casino game:
1.Blackajack Rules:
One of the best aspects of playing Blackjack is its timeless simplicity! No matter how many players there are, you always play Croupier.
The value of each tab is easily displayed on the main screen of the game. Place the amount you want to bet to start in the designated area and then press "Split" to receive your cards. Then you are dealt two cards, one up and the other down. Then, depending on the cards you received and the total they add up, you can do "Hit" to receive another card from the Croupier or stand to keep the cards you already have. A third option is also available, this option allows you to "split" if you received a "pair", i.e. two of the same cards (for example, 6-6 or 9-9). Split allows you to make two separate hands with two separate bets. Each available option will always be shown to you on the screen.
The player always makes the first move and the idea is to approach 21 without going over that figure or "bust" as it is called when this happens. Once the Croupier completes his turn, the two hands are compared and the one who has come closer to 21 wins. If both hands end in a draw, the player will have their bet (or bets) returned to their balance sheet.
In the event that a player loses connectivity or runs out of time during live play, bets placed will stand in play as they would in a physical casino, resulting in a win, loss or draw. If a player does not respond within the allotted time for any reason, the hand will be completed according to the player's optimal strategy known as Basic Strategy. Completing a hand that has lost connectivity or exceeded the waiting time is done in the player's best interest and to serve those who bet on the hand.
Game buttons: Here's a quick review of the available buttons you'll see when you sit at our blackjack tables.
Deal: This button starts the "trade" action once all bets are placed.
Fold: The fold option is only available at the beginning of a game with the initial two cards. This button allows players to place an additional bet for the same amount as the initial bet and receive one more card to see the result.
Hit: This button allows the player to receive another card from the Croupier to try to improve their hand. Of course, if you get to more than 21, you lose.
Safe: In today's Blackjack, any player can take "insurance" against the Croupier if croupier hits a blackjack or 21 and only loses half of their bet when this happens.
Split: Remember, if you have a pair (for example, 8-8) you can split the pair to form two separate hands to play during that round. You'll easily see when the click option is available. Just remember that your second hand will carry another bet for the same amount as the original bet.
Stop: This means you don't want to receive any more cards and prefer to keep your hand as it is. The Croupier finishes playing his hand and then the two hands are compared. As always, if your hand exceeds that of the Croupier, you will receive your payment.
Bet again the same amount: This button allows you to place a bet with the same amount you bet earlier.
Some buttons may change where they are or functionality with sporadic updates, we suggest checking regularly to make your moves with the correct data.
2.Baccarat Game Rules:
The objective of the game is simple, the player can bet on any hand dealt on the table, this means the "player" or the "banker". Anyone closest to 9 wins. One of the best things about this game is its low profit for the house. If you bet on the player's hand, your percentage is around 1.36%, while bets on the banker's hand are around 1.17%.
Types of bets: If you choose to bet on the player's hand, you must place your chips in the "Player" area. After the draw and distribution is made, if that hand is higher than that of the "banker", you make money and no commissions are charged. Like the player's hand, you can choose the banker's hand by placing a token in the "Banker" area. And if that hand is bigger than the player's, you make money, but you're charged a standard 5% commission on the amount you earned. If you choose to bet on a tie, you must place your chips in the "Tie" area or the number in your seat. This bet pays 8 to 1 without commission.
Game buttons:
Deal: Confirm your bet and deal the cards.
Repeat: This button places bets from previous rounds on the table.
Delete: Deletes all tiles and cards that are on the table.
Undo: This button cancels the previous bet change action.
3.Roulette Game Rules:
The goal of the game is to choose a number or color and make the ball on the roulette wheel end in the number or color you chose.
First, place your bets on the "table" on your screen. All available bets are easily displayed on the screen using our software and highlighted once you make your selections. Simply click on the number of chips you want to bet, then place the chip in the field of the table you want to bet if it is a number or a color. If you make a mistake, don't worry, you can correct it by pressing delete, this will remove any tabs that are on the table. Remember, each click adds a tab of the name you choose. When you're done placing your bets, press the Spin button. The wheel will spin and once it stops, you will know whether you have won or not, the game software will highlight any winning bets and pay all winning bets directly to your balance.
Game buttons:
Spin: Confirm your bet and start the round.
Double: This button will double the chips on your bet that are on the table.
Repeat: Place bets from previous rounds on the table.
Clear bets: Stay calm! If you made a mistake placing your bets, click this button before the wheel moves. It will remove your bets so you can start over and place your chips exactly wherever you want!
In most games, you'll find options and game settings in the corners of your screen, such as checking your game history or adjusting your overall, audio, and game settings.
This summary is designed to help you understand what they're for, so you can get behind the wheel informed and ready to play.
Virtual Sports:
- Definitions
- a) VIRTUAL GAMES: Betting game of sporting events and simulated races, which consists of forecasting the result of such events with fixed odds that works through a virtual system that randomly generates the results of each event or match. Events will be offered at Lootear discretion.
- b) TICKET OR COUPON: This is the document, printed or digital, containing the play chosen by the player.
- c) PLAY: Selection of events and odds according to the terms of each game, validated by the game system.
- d) AWARDS: This is the fixed factor or prize for correcting the outcome of a given event. Additionally, Lootear may offer the following awards:
- Jackpot – Random award given by Lootear.
- Rules
- Virtual Sports offers specific odds for each event separately. Quotas are presented in maximum two decimal places format.
- For a player to participate, they must choose an event, a play type, set the amount of the play, and pay for it. The player is responsible for verifying their bet. Once the ticket is generated it is understood that the player has accepted the processed bet and expresses its full agreement with it.
- The period to receive plays begins with the activation of acceptance of plays in the system and ends before the start of the event. In all cases, to define the validity of the plays, the data recorded in the gaming system will prevail over any other data.
- Payment to the winners will only be made once all the events included in the play are completed and after the corresponding registration in the game system is confirmed.
- Limits
- Betting Limits on the Virtual Channel
- Minimum bet amount: S/ 1.00
- Maximum bet amount: S/100
- Maximum gain: S/20,000.
Bingo
- Definitions
- a) BINGO : It is that game of chance in which the possibility of winning depends on the ability to form on the cards, on which the game is made, some of the numerical combinations that can be obtained from obtaining a prize, and which are obtained through a draw held for this purpose in which all the numbers of the game are present. For the purposes of this, number shall mean any symbol or sign representing it.
- b) CARTILLAS: Means the graphic representation on which players base their participation in the game, consisting of numerical combinations distributed in a pre-default number of horizontal lines and vertical columns. The cards will only be valid for the game that will be indicated on the ticket.
- c) BINGO GAME: A specific event defaulted by Lootear that is developed by randomly obtaining the numbers that appear and ends with the determination of the winners.
- d) BINGO SWEEPSTAKE: The bingo draw means the process in which the numbers present in the corresponding BINGO class are extracted or determined by a random generator.
- e) BINGO AWARD: A BINGO prize means that prize whose win by one or some of the participants in a match determines the end of the match. The winning numeric combination and the number of numbers that make up it may vary depending on the different classes in the game.
- f) SUSPENDED BINGO DEPARTURE: A suspended BINGO game means the game that, once started, has been interrupted before reaching its scheduled end. Suspended games can deliver valid results if set out in the game's particular rules.
- (g) VOID BINGO DEPARTURE: A game of BINGO voided to the game which, for reasons determined by Lootear, does not take place or be celebrated, its results are not considered in the game.
- (h) DEFERRED BINGO DEPARTURE: A BINGO item deferred to a game that, for reasons determined by Lootear, does not start at the time programmed to do so. The postponed game, unless the particular rules of the game set otherwise, implies the postponement of the results of the game.
- Objective
The objective of the BINGO game is to form, in the cards acquired by the player and on which the game is developed, some of the numerical combinations capable of obtaining prize, which are obtained through a BINGO draw held for this purpose and in which all the numbers in play are present. The game is set over a default number of numbers that will be raffle by Lootear. Participation is based on cards acquired by players and featuring numerical combinations distributed in a predetermined number of horizontal lines and vertical columns, obtaining prize only the first player to form one of the different combinations preset in the particular rules of the game for the corresponding class. In the event that two or more players win one of the prizes at the same time, it will be distributed among the winners equally.
- Limits
The minimum unit of participation in the BINGO game is one (1) card, the price of which will be that set by Lootear. The maximum participation amount, defined by the maximum number of cards that the same player can play for each game, will be set by Lootear.
- About Bingo Online
- To participate in the game, you must be over 18 years of age and validated web client*
- The price of the tickets and frequency of the game will be indicated in each game room. The purchase amount will be deducted from the existing credit in your web account. Tickets can only be purchased for the next game.
- For the game to start, a minimum of two (2) players are required. In the event that the game does not start because it does not reach this minimum, all tickets purchased for that game will be voided and the money corresponding to those tickets will be refunded to the account balance of the players who purchased them.
- The sung numbers will appear on the screen individually while being marked on both the general panel and the cards on which it appears.
- You can buy at least one (1) cardboard and up to a maximum of tickets per set that will be determined by Lootear in each BINGO class.
- Award-winning figures will be: (1) One line, (2) double line and BINGO. The first players to complete them will be rewarded. With each play game, the jackpot will be increased.
- If you are the first to complete a card in the predefined number for the bolilla calls or less of those calls, you will win the Jackpot, in addition to winning the BINGO.
- In the event that there is more than one prized card in the game, the corresponding prize will be divided equally among the winning cards. In the same way, it will happen in case there is more than one jackpot winner.
- All winners will be automatically announced by the game's online server.
- The duration of each bingo game may vary depending on the number of players participating and the number of tickets sold.
- In case there are problems connecting the participant, the game will continue its course. If you win, the prize will be credited to your account.
- It is the power of the bookmaker to cancel, postpone or suspend a game on technical grounds. In cases of deferred or suspended items, valid results may be offered if set forth in Lootear.
- Of the percentage of the total amount played in each prize match, Lootear will distribute them according to the table set for each game.
- Prizes are credited to the winners' accounts within a maximum period of forty-eight (48) hours.
- The user's participation in Lootear Bingo implies the authorization of the winners to publish their full name and ID on their web platform and through any advertising and/or dissemination action, without granting the winner the right to consideration or compensation.
- Lootear has the power to change at any time any conditions indicated in these game rules.
- Only active customers will be able to participate on our website and prizes will only be paid to customers who have their account correctly validated.
SPORTS REGULATION
Index
- General Regulations
- Simple, combined and system plays
- Types of moves
- Football
- Basketball
- Tennis
- Baseball
- American Football
- Ice Hockey
- Handball
- Volleyball
- Boxing
- Futsal
- Motorsports
- Badminton
- Rugby
- Darts
- Golf
- Cycling
- Winter Sports
- Floorball
- Cricket
- Australian football
- MMA
GENERAL RULES AND CANCELLATION RULES
If the outcome of a market cannot be officially verified, we reserve the right to delay the evaluation of the plays until the official confirmation.
If the markets were offered when the result was already known, we reserve the right to cancel any moves.
In the event of incorrect fees being shown, we reserve the right to cancel the plays. This includes a difference of more than 100% in the Pay out compared to the market average.
If the broadcast is abandoned and the match ends regularly, all markets will be resolved according to the final result. If the outcome of a market cannot be officially verified, we reserve the right to cancel any moves or markets.
In the event of an incorrect market assessment, we reserve the right to rectify the assessment at any time.
If a party does not adhere to the generally accepted format (for example, the duration of the unusual period, the format of a match, etc.); we reserve the right to cancel any market.
If the rules or format of a party differ from our accepted rule, we reserve the right to void any market.
If a match has not been completed or played (e.g. by disqualification, interruption, withdrawal, changes to draws, etc.), all unfinished markets will be considered void.
SIMPLE, COMBINED AND SYSTEM PLAYS
Lootear.bet allows its users to make moves to the following modes:
SIMPLE
It is a type of move in which the user makes a single forecast (for example, winner of a match, exact result, number of goals...). If you hit the play, you automatically receive your prize, which will be the result of multiplying the amount wagered by the odds.
Example:
Barcelona 2.25 - Tie 3.15 - Real Madrid 2.55
If we bet 10 chips on the tie and get it right, we'll win 31.50 chips (10 chips x 3.15)
COMBINED
It is a type of play in which the user makes two or more forecasts at the same time (if desired mixing different sports). For the move to be a winner, all chosen picks must be successful. In case one fails, the move loses.
The winnings of a combined play are earned from the multiplication of the odds assigned to the different selections that make up it by the stake.
Example:
Real Madrid beats CSKA Moscow (1.40 share)
Barcelona beats Leverkusen (odds at 1.14)
Arsenal – Milan: More than 2.5 goals in total (odds at 1.85)
Bilbao Basket beats Montepaschi (odds at 2.10)
Betting 10 chips that these four results occur we get a gain of 62 chips (10 chips x 1.40 x 1.14 x 1.85 x 2.10).
If any of the selected events do not take place (the match is cancelled, for example) it will not be taken into account in the combined one (quota s 1.00). The rest of the play will remain active.
Keep in mind that combined plays do not allow selections whose results may be directly interrelated. For example, you cannot make a combination including plays to an exact result and total goals in the same match.
SYSTEM
It is a type of move in which the user makes three or more forecasts at the same time (if desired by mixing different sports) that differs from the combined one in that, even failing one of the selections, you can get prize. This is because the system generates a series of combinations that cover all possible moves.
Examples:
Suppose we choose four events (A, B, C, and D) to make a system move with Doubles. This means that we would be making a move to six combinations of two events each (AB, AC, AD, BC, BD and CD). That is, even if we failed one of our forecasts, there would be combinations that would still be winners and therefore leaving prize in our balance. This is known as a 2/4 system play.
Selecting four events (as in the example above) also allows us to perform combinations of three events (i.e. ABC, ABD, ACD, and BCD). This is known as a 3/4 system play.
The winnings are calculated by adding together all the winning combinations that make up the play. If any of the selected events do not take place (the match is aborted, for example) it will be removed from the system play. The rest of the play will remain active.
System plays with Banker
Starting, the "banker" play system works in the same way as system plays. The only difference is that you can choose one or more "bankers", that is, an event that will appear in all possible combinations. When you choose this system of play you must be convinced that the chosen "banker" will be a sure success, otherwise it will be impossible for you to win.
So, if you decide to make a 3/4 move with a "banker", the example would be as follows:
Match A: Germany - England
Match B: Bulgaria - Denmark
Match C: Poland - Norway
Match D: Ireland - Holland
Match E: Spain - Austria (banker)
The winning combinations would be as follows (always linked to match E, the "banker"):
Play 1: A+B+C+E
Play 2: A+C+D+E
Play 3: A+B+D+E
Play 4: B + C + D + E
There is the possibility to select more than one "banker" if you wish. If you make such a decision it will be because you consider that there is more than one match whose outcome you will be sure to achieve. It is very important that you deal with secure moves when choosing your "bankers" in such systems.
Special rules on live plays:
In case there are problems with the TV signal, or any other technical Lootear.bet reserves the right to cancel the plays, even after knowing the result.
In the event that a match is extended until overtime, goals scored in regular time will not be taken into account for play evaluation purposes. Only what happens during the extension will be taken into account.
TYPES OF PLAY
WINNER (1-X-2)
It's the simplest play, winner of a match. In football or any sport that contemplates the tie, three options are offered (1 means home win, X draw and 2 away win). In matches where the tie is not contemplated (as in tennis) only options 1 and 2 are offered (no draw). The result is taken into account in the regular time of the match (otherwise, it will be duly specified).
DOUBLE OPPORTUNITY (1-X, X-2, 1-2)
Play composed of 3 variants, local, draw and away. 2 of the 3 variants are always chosen.
1-X Home win or draw
X-2 Draw or away win
1-2 Home win or away win
TOTAL PLAY (MORE/LESS)
It is played to if the total goals, points, sets... match shall be greater than or less than a certain value. For example: In a given match will there be more or less than 2.5 so many?
There are variants such as: Will the total goals of the match be even or odd? Will the total points scored at a basketball game be more or less than 155? Will there be more or less of 'X' yellow cards?, etc...
ACCURATE MARKER
It consists of guessing the exact score of a match (1-0, 3-0, 2-3...).
WITH HANDICAP
Making a handicap move is about giving a disadvantage to your favorite team or vice versa. That advantage can be one or more goals, several goals, points...
Example:
Liverpool (team 1) with handicap -2 against Sevilla (team 2) with handicap +2. It is indicated as follows: 1 (0:2)
It means that for the play house Liverpool (team 1) must win the match, but the opposing team (Sevilla) is assigned an advantage of two goals (handicap -2). That is, when the final result of the match is known, two goals will be added to the Sevilla locker, and from there will come the winning result of the play.
Thus, in case the match ends 1-1, for play purposes the score will be Liverpool 1 - Sevilla 3, so our move will not be a winner. In the event that the match ends 4-1, for example, those who have bet on Liverpool will win, because even if we add two goals to the opponent, Liverpool would continue ahead (4-3).
FIRST TEAM TO MARK
It consists of guessing which team will score or score first in a match (e.g. Arsenal will score first against Wolfsburg)
Match scorers/scorers
In certain matches, Lootear.bet offers the possibility to make plays to First Goalscorer, last goalscorer and goalscorer at any time. Each of these markets has the following peculiarities.
FIRST GOAL SCORER
Players who have not taken part in the match will be voided before the first goal has been scored. Plays relating to players entering the pitch entering from the bench will be considered valid. Own goals are not taken into account.
Players who have not taken part at any time in the match will be voided. Plays relating to players entering the pitch entering from the bench will be considered valid. Own goals are not taken into account.
GOAL SCORER ANYTIME
Own goals will not be taken into account in this category.
All players taking part in the match will be considered "participants". If for some reason a player not included in the list scores a goal, all plays will remain valid. Players who have not taken part at any time in the match will be voided. Plays relating to players entering the pitch entering from the bench will be considered valid. Own goals are not taken into account. If a match has not ended within 48 hours of kick-off, all plays are considered void even those of players who have already scored.
Moves will be settled on the basis of TV insertion and statistics provided by the Press Association unless there is clear evidence that these statistics are incorrect.
LAST GOAL SCORER
For certain matches, plays are offered to personal performances of some players: You will achieve a double, achieve a hat-trick, score at least one goal... In all such cases, the player in question must be the holder for the plays to be valid. Otherwise, they will be overridden.
TO CHAMPION
It consists of predicting the final winner of a tournament, race or championship of any sport.
DESCENTS/ASCENTS/RANKINGS FOR EUROPEAN COMPETITIONS
It consists of betting on the final performance of a competitor throughout a competition. It should be noted that in cases of 'administrative' relegations the plays will be canceled.
FACE TO FACE "CONFRONTATIONS"
It is a play in which two competitors are opposed and played to which of them will reach a specific goal.
For example, in Formula 1, 'Pilot A' vs. 'Pilot B', who will be ahead? Or in football, 'Player A' vs. 'Player B', who will score the most goals/see more cards...? For the play to be considered valid both competitors must have started the competition in question.
FANTASY FOOTBALL - WHO WILL SCORE THE MOST GOALS?
For the play to be considered valid both competitors must have started the competition in question.
In the event that both teams/players score the same number of goals in their respective actual matches, the result of the mythical match will be a draw.
Fantasy duels will be available only for Pre-Match moves, up to the start time of the actual match of the team playing first.
In the event that any of the teams have their actual match postponed or suspended, all plays in the mythical match involving this team will be cancelled.
DOUBLE OPPORTUNITY
It consists of betting on two of three possible outcomes, i.e. betting on home win or draw (1/X), away win or draw (X/2) or victory of either contender (1/2).
REST/FINAL
It is a type of play in which the user simultaneously forecasts how the match will go to halftime (home win, away win or draw) and how it will end at the end of regular time.
BOTH MARK
The teams participating in the match will score at any time during the regular time.
EXPULSIONS
It offers the possibility to bet on whether there will be any ejected during the regular time of a match. Only players who are on the pitch at the time of expulsion, not members of the bench, are counted.
OUT OF GAME (MORE THAN/LESS THAN)
Over a certain value, it is played to whether there will be more or less out of play during the regular time of a match.
POSSESSION OF THE BALL (MORE THAN/LESS THAN)
Over a given value, it is played if a team's ownership percentage will be higher or lower. For evaluation purposes, account shall be taken of the official entity of the championship to which the match is linked.
CORNERS (MORE THAN/LESS THAN)
Over a certain value, it is played to whether there will be more or less corners during the regular time of a match.
WILL YOU WIN BOTH PARTIES SEPARATELY?
It is played that the selected team will win the first half and also the second, separately, without accumulating the many achieved in both periods.
For example, if a team wins 1-0 the first 45 minutes and 1-0 the second 45 minutes (2-0 in total), the play will be a winner. Instead, she will be losing if, for example, the team wins 3-0 at half-time and the match ends 3-0 (as the independent result of the second half is 0-0).
LOCAL, TIE OR VISITOR PLAYED INVALID
This type of move consists of ignoring a result (Local, draw or away) and, in the event of such a result, the plays will be settled as null and therefore the amount played will be refunded.
For example: Barcelona vs. Real Madrid.
Tie, invalid play: It means that you can only bet that Barca or Madrid win, but, in case the money is tied it will be refunded.
Barcelona, an invalid play, mean that you can only bet on madrid's tie or victory and, in the event of a Barca victory, the play would be returned.
WINNER (1-X-2) AND TOTAL GOALS
Combined play that encompasses the result of the winner 1-X-2 (Local, draw or away) with the total sum of goals in the match between the two teams. Both results have to be given for the play to be determined as the winner.
WINNER (1-X-2) AND BOTH TEAMS WILL SCORE
Combined play that encompasses the result of the winner 1-X-2 (Local, draw or away) with the condition (Yes or No) of whether both teams scored in the match. Both results have to be given for the play to be determined as the winner.
FOOTBALL
The start dates and times of football matches that are published in Lootear.bet are merely indicative and are not guaranteed to be real.
Regulatory time: For the purpose of evaluating the plays, only the regulatory time of play will be taken into account, unless otherwise indicated. This includes any additions for injury or discount time, but does not include overtime, time allocated to the penalties or golden goal.
In the event that a match is played before the scheduled date/time, the plays will be maintained as long as they have been made before the scheduled kick-off time. Deferred matches will be deemed void unless they are rescheduled to start no more than 48 hours from the scheduled initial time. If one or more postponed matches are included in a combined play (played with multiple selections), the play will be settled based on the remaining selections that make up it (the entire play is not cancelled, but is maintained with the other matches that have been played as planned). If a match is interrupted and continues 48 hours after kick-off, open plays will be updated with the final result. Otherwise, all plays that have not been decided will be cancelled.
If a match is played on a neutral field, the team that appears first will be considered the home team for the purposes of the plays.
If the venue of the event was changed (for one other than the away team's pitch), the moves already made will be maintained, as long as the local team continues to be designated as such. If the home and away team of a given duel exchange positions (for example: if the match is played on the original ground of the away team), the plays originally made will be cancelled.
Unless otherwise specified, the plays of the results of a match will be decided based on two times of 45 minutes each (including the discount time). Overtime does not count unless specifically indicated.
Occasionally, friendly tournaments and other matches may have different scheduled time periods of two 45-minute times. It will be the user's responsibility to know the conditions of the match on which they are betting. Any play in matches that have a different playing period from the classic two-time 45-minute format will not be cancelled.
Live overtime markets are updated according to official statistics for the extension period. They will not count goals scored or corners incurred during regular time. Totals Markets (Plus/Less): A match must be completed in regular time for moves in the total number of goals scored in the match to be valid (except for plays already decided).
For live matches, if a market stays open when any of the following events happen: goals, red cards or penalties; Lootear.bet reserves the right to cancel all plays made in this time interval. For live events, if the odds were offered with an incorrect time or date (more than 5 minutes apart), Lootear.bet reserves the right to cancel the plays. For live events, in the event that an incorrect score is displayed, and the odds were incorrectly updated based on this erroneous result, all plays will be canceled. In the event that team names are displayed incorrectly, Lootear.bet reserves the right to cancel plays.
SUPERTRIPLE
If one or more matches are abandoned, cancelled, postponed or otherwise voided, the plays will be deemed void and the stake will be refunded.
CARD MARKET
Moves will be determined based on the evidence of cards taken out during the statutory 90 minutes of play. Cards taken after the end of the match will not be considered. Cards will be valid only for players on the pitch. Cards shown to players who have already been replaced, technicians or players on the bench will not be taken into account.
CARD SCORE
For markets related to card scores, each yellow card counts as 1 card and each red card counts as 2 cards. If a player receives two yellow cards, and as a result also a red card, the second yellow card is not considered. Therefore, a player cannot receive more than 3 cards, being a 1 yellow (1) and 1 red (2).
CORNER MARKET
The cornerers granted, but not taken out, will not be considered. In the event that a corner has to be repeated, for example, for infringement within the area, it will remain the same corner and count as one.
IT WILL MARK AT ANY TIME
All players who are on the pitch will be considered as "participants". In the event that a player who is not on the list scores a goal, all players' moves on the list will remain valid. Plays on players who do not participate in the game will be voided, as will plays on the first player to be scored, if the player enters the pitch after the first goal has been scored. All players who were on the pitch before the "Next Goal" has been scored will be considered "participants". All players participating in the match will be considered "participants" for the last player's moves to score a goal. Own goals will not be held for this market and will be ignored. Plays will be accepted only for the regular time of the match, unless otherwise stated. The plays made in this market will be updated according to the official statistics of the match.
Time interval markets that occur in an event (goals, cornerers, etc.). Moves will be considered according to the following intervals:
|
Interval |
Fee |
|
0 – 15 |
00:00 to 15:00 |
|
16 – 30 |
15:01 to 30:00 |
|
31 – 45 |
30:01 until the end of the first half (including first-half runs) |
|
46 – 60 |
45:01 to 60:00 (second half) |
|
61 – 75 |
60:01 to 75:00 |
|
76 – 90 |
75:01 until the end of the game (including second-half runs) |
Moves will be settled on the basis of TV insertion and statistics provided by the Press Association unless there is clear evidence that these statistics are incorrect.
As a result of the resolution of plays in Asian handicap markets, the stake is divided in two and it is as if they were two different plays in the odds present in the betting market. For example: if a move to the option was made: Team 1 with handicap – advantage of 0, +0.5 goals, the determination of the play according to the possible results will be:Victory of Team 1 for any result: the play is the winner. Tie: Half the value of the play is returned to the customer and the other half is considered the winner. Team 2 victory: The play is losing. All live Asian handicap market plays will be updated according to the result obtained for the rest of the match, after making the move.
In the "Win Both Halves" market, the chosen team has to score more goals than the opponent in both parts of the game.
For "tournament top scorer" moves (example: World Cup, Copa America or National Cups), goals scored in the 90 minutes and overtime count. Goals in penalties don't count.
Dead-Heat rules will apply. There is talk of a tie (Dead Heat) when in a sporting event it is two or more participants who finally occupy the same position. In the
"Even/Odd Goals"market, it is considered the goal sum of the two teams. Any match that ends with a 0-0 result, the winning option will be even. For Odd/Team Pair markets, if the specified team will not score, the winning option will be "even".
Important
All markets (with the exception of half a part, first half markets, overtime, and criminal proceedings) are considered only regular time.
If a match is interrupted and continues within 48 hours after kick-off, all open plays will be closed with the final result. On the contrary, if in 48h it does not resume, all undetermined plays will be considered null.
90 minutes regulation: Markets are based on the result at the end of a scheduled match 90 minutes away from play unless otherwise noted. This includes any additions for injury or discount time, but does not include overtime, time allocated to the penalties or golden goal.
SETTLEMENT AND CANCELLATION RULES
If the market stays open when the following events have already taken place: goals, red or yellow-red cards and penalties, we reserve the right to cancel the plays.
If a market reopens with missing or incorrect data, such as a red card, we reserve the right to cancel the plays.
If fees are offered with incorrect start times (more than 5 minutes), we reserve the right to cancel the plays.
If a wrong score/result is entered, all plays made when the "Not Correct" result was displayed will be canceled.
If a match is interrupted or postponed and is not continued within 48 hours after the start of play date of the kick-off, the plays will be voided.
If the names of the teams or championships are displayed incorrectly, we reserve the right to cancel the plays.
DETERMINATION OF PLAYS
The statistics provided by the "Press Association" (PA) will be used to determine the plays, unless there is clear evidence that these statistics are not correct. In that case we will use other evidence independent of this, to show the determination of the plays.
CARD MARKETS
The yellow card counts as 1 card and the red direct or yellow-red card as 2. The yellow 2nd for a player who already has a yellow card and therefore leads to expulsion, is not counted. As a result, a player cannot accumulate more than 3 cards.
The evaluation of the card markets will be carried out according to all available tests of the cards shown during the regular 90-minute game.
Cards shown after the match are not considered.
Cards for non-players (players already replaced, managers, players in the bank, coaches) are not considered.
CARD POINT MARKETS
We count each yellow card as 10 points. Direct red or yellow/red cards like 25. The yellow 2nd for a player who already has a yellow card and therefore leads to expulsion, is not counted. As a result, a player cannot accumulate more than 35 card points.
The evaluation of card point markets will be carried out according to all available tests for cards shown during regular 90-minute play.
Cards shown after the match are not considered.
Cards for non-players (players already replaced, managers, coaches or players in the bank) are not considered.
CORNER/CORNERS MARKET
Corners granted, but not taken out, will not be taken into account.
NEXT GOAL SCORER
At the time of evaluating this market, goals in own goal will not be taken into account.
All players who take part in the match before the next goal is scored are considered "participants".
All players currently participating in the match will be available to make the play. It will try to offer quota for all participants in this market.
If for some reason a player not included in the list scores a goal, all plays will remain valid.
GOAL SCORER ANYTIME
Own goals will not be taken into account in this category.
All players taking part in the match will be considered "participants". If for some reason a player not included in the list scores a goal, all plays will remain valid.
Players who have not taken part at any time in the match will be voided. Plays relating to players entering the pitch entering from the bench will be considered valid. Own goals are not taken into account.
If a match has not ended within 48 hours of kick-off, all plays are considered void even those of players who have already scored.
Moves will be settled on the basis of TV insertion and statistics provided by the Press Association unless there is clear evidence that these statistics are incorrect.
WHO WILL WIN THE REST OF THE MATCH
Own mode of plays in live matches. It is played in who will win the rest of the match, counting from the moment the play is made. That is, from the moment the move is made
the match is taken as if it were 0-0, regardless of the actual result at the time.
INTERVAL MARKETS
Markets will be evaluated based on the time of the goal announced on television. If this is not available, the time reflected in the official match minutes will be considered.
Markets will be evaluated based on when the ball crosses the line, not the time of the pitch.
MAIN MARKETS
In the main markets we find a series of sections that will take place both in the first half, as in the second half, and in the overall of the meeting.
When we refer to the first half it will be until the referee dictates the end of it.
When we refer to the second half it will be until the end of the regular time.
In the case of the party in general, reference will be made to the regular time.
Local (1) / Visitor (2)
A home team means the one in the first position in the offer, regardless of whether you play on your own, foreign or neutral field. Sometimes it can refer to the local computer as 1, Team 1, or even by the name of the team. A visiting team means the one in second place in the offer, regardless of whether it plays on a foreign field, own or neutral. Sometimes you can refer to the away team as 2, Team 2, or even by the team name.
If an official match publishes team data that differs from those listed on our website, the plays will be cancelled (e.g. Official Match specifies a team by adding "Reservations" / "Group Age" (Under-21), etc.)
Winner (1-x-2)
Simple play of 3 variants, local, draw and visitor.
1 Local winner
X Tie
2 Visiting Winner
To qualify
Team to qualify in a playoff. Played with two variants.
1 Team will pass 1
2 Team 2 will pass
Double chance (1-X, X-2, 1-2)
Play composed of 3 variants, local, draw and away. 2 of the 3 variants are always chosen.
1-X Home win or draw.
X-2 Draw or away win.
1-2 Local victory or away win.
Accurate marker
A simple play that determines a specific result.
Exact Marker (Multi Option)
Simple play that determines several specific result options:
1:0 / 2:0 / 3:0
4:0 / 5:0 / 6:0
2:1 / 3:1 / 4:1
3:2 / 4:2 / 4:3 / 5:1
Local wins with another result
X
0:1 / 0:2 / 0:3
0:4 / 0:5 / 0:6
1:2 / 1:3 / 1:4
2:3 / 2:4 / 3:4 / 1:5
Visitor wins with another result
Both teams will score
The teams participating in the match will score at any time during the regular time.
Goals (Over/Under)
It refers to the total number of goals among the teams participating in the match.
More than: Play that encompasses any result greater than the number of goals selected.
Less than: Play that encompasses any result less than the number of goals selected.
Invalid play tie
Simple play of 2 variants (local or away) in 3-variant market (local, draw and away) in which, if the tie is given, it will be determined as a null play and the player will recover the value of their play.
Break/End of match
Composite play that determines the result in two moments of the match. The first will determine the result at the time of reaching the break and the second will determine the result at the end of the match.
Handicap Winner
Handicap is what we call a disadvantage.
Combined play. In this type of play we will determine the winner of the match in the regular time, starting from the disadvantage that we select. The winning team must outperform the opponent by a lead over handicap.
Example: We select Team 1 to -1.5. To win the move, Team 1 must win the match with an advantage greater than 1.5. In football it would be a 2-0/ 3-1/5-0...
Winner (1-X-2) and total goals
Combined play that encompasses the result of the winner 1-X-2 (Local, draw or away) with the total sum of goals in the match between the two teams. Both results have to be given for the play to be determined as the winner.
Winner (1-X-2) and both teams will score
Combined play that encompasses the result of the winner 1-X-2 (Local, draw or away) with the condition (Yes or No) of whether both teams scored in the match. Both results have to be given for the play to be determined as the winner.
Handicaps
As we explained earlier, a handicap is a disadvantage. We can find handicaps both in the two halves of the match and for the total match. With this condition in mind we may encounter:
Asian handicap line
It is the disadvantage of goals with which the team we bet will win the match.
There are two handicap options:
Positive handicap (+) the team departs with an advantage and will win the match based on that advantage that we select.
Negative handicap (-) the team goes with a disadvantage and will win the match going back to the disadvantage we select.
Asian goal line MAS/ LESS
The move determines whether more or less of the goals we select will be scored in the total of the match.
CORNERS
Corner or Corner is the launch that is made from the corner of the field by the attacking team. The corners that have been launched will be counted. If a corner is pointed out in a match, but ultimately it is not thrown away it will not be counted. The different corner plays can be fixed in both the total of the match and each of the parties. Knowing this we can find the following conditions:
MAS/LESS corners
Our move will determine whether in the total of the match or the part in which we are selecting, more or less corneres will be launched than we have determined.
Corner handicap
This option can be found in the LIVE section and will be variable. Depending on the progression of the Lootear.bet will put a number of cornerers and the user will be able to choose whether more or less of the handicap says.
Team that will get more corners
Three-choice play (team 1/draw/team 2) that dictates which of them we think will have the most corners in the match or if they tie corners.
Even/odd corners
This move dictates whether the total number of cornerers will be even or odd.
First corner
The move will dictate which of the two teams throws the first corner or whether there are none in the match.
Number of corners per team
With these moves you can dictate the total number of cornerers pitched by the selected team.
Last corner
Dictate which of the two teams will launch the last corner or if there will be no more corner.
Total cornering
You can choose the exact number of cornerers between the two teams.
Goals
Goals will be counted as collected in the arbitral record. Own goals will not be counted in goal scorer markets.
In the goal market we find the following options and we will have them both in the whole match and in each of the parties that form the match.
First goal interval 10 minutes
Determine by our selection which team will score in the first 10 minutes of encounter.
First goal interval 15 minutes
Determine by our selection which team will score in the first 15 minutes of the match.
Both teams score and number of goals
In this move we accept the condition that the two teams will mark at any time of the regulatory 90 minutes and select the total goals that will be in the match adding those of the two teams.
First team to score
We select which of the two teams will score the first goal or if there will be no first goal.
Last team to score
We select which team will be the last team to score or if there will be no goals in the match.
Total number of goals accurate
It dictates the number of goals between the two teams scored in total in the match.
Number of goals
It allows us to select the top or bottom number of goals scored in a match.
Local team and exact number of goals
It determines that the winner of the match is the home team and combines it with the total number of exact goals that will be in the match.
Visiting team and exact number of goals
It determines that the winner of the match is the away team and combines it with the total number of exact goals that will be in the match.
Home team and MAS/LESS goals
It combines the victory of the home team with the top or bottom score of goals from the margin we select.
Visiting team and MAS/LESS goals
It combines the victory of the away team with the top or bottom score of goals from the margin we select.
Local team goaling at zero
It is considered that the home team will keep their goal at 0 and will not fit any goals from the moment we make the move.
Visiting team goal to zero
It is considered that the away team will keep their goal at 0 and will not fit any goals from the moment we make the move.
Special
Winner (1-X-2) in the first 10 min
Determine in the first 10 minutes of the meeting if:
1 wins local team
X will hold the tie
2 wins away team
Only the first 10 minutes do not influence the final result.
Home team to win by leaving their goal at zero
Victory of the home team combined with which he will not receive any goals during the match.
Visiting team will win by leaving their goal at zero
Victory of the away team that will not receive any goals during the match.
Local team to win one of the two halves
Each half starts with a score of 0-0 regardless of the other half and the home team will win one of the two halves.
Visiting team will win either half
Each half starts with a score of 0-0 regardless of the other half and the away team will win one of the two halves.
The local team will win both halves
Each half starts with a score of 0-0 regardless of the other half and the home team will win both halves.
The away team will win both halves.
Each half starts with a score of 0-0 regardless of the other half and the away team will win both halves.
The local team will score in both halves.
The local team will score at least one goal in each of the parties.
The visiting team will score in both halves.
The away team will score at least one goal in each of the parties.
In which half there will be more goals.
Play of three variants where you can select whether in the first half there will be more goals than in the second half, that in the second half there will be more goals than in the first or that there will be the same number of goals on both sides.
In which half the local team will score the most goals.
Play three options, in this case each team competes against it. It's about deciding whether the home team will score more goals in the first half or the second, regardless of the opponent. In case we think he'll score the same goals, we have the option of a draw.
In which half the away team will score the most goals.
Play three options, in this case each team competes against it. It's about deciding whether the away team will score more goals in the first half or the second, regardless of the opponent. In case we think he'll score the same goals, we have the option of a draw.
Pair/odd home team
In this move we can choose whether the home team will score an even or odd number of goals or other than that it will not score any goals.
Even/odd away team
In this move we can choose whether the away team will score an even or odd number of goals or, if not, that will not score any goals.
Red card in the match
It's a two-variant play where we can bet on whether we think there's going to be a red card in the game or not. We will take into account both teams, all players who participate in the match during regular time.
Local team - Red card
It allows us to bet on whether we believe the home team will receive a red card in regular time.
Visiting team - Red card
It allows us to bet on whether we believe the visiting team will receive a red card in regular time.
A red card will be displayed in the first half
It allows us to bet whether or not any player from either team on either local and away team will receive a red card.
First half - player kicked off the local team
It allows us to select which player from the local team will be ejected in the first half of the match.
First half - number of players ejected from the away team
We have the option to indicate the number of players ejected in the first half of the away team.
Extension? Yes/No
In playoff lap matches, single-match playoffs or finals, it allows us to bet on whether we think there will be overtime or not.
Handicap fees
Odds for previous handicap plays that will open the Lootear.bet when appropriate.
Goals in overtime? Yes/No
It allows us to bet on whether there will be goals on the part of either team or not.
Decision from the point of penalty? Yes/No
It allows us to bet on whether we believe the playoff will be decided on penalties after overtime
How will the match be decided?
It allows us to bet when the match will be decided, during regular time, in overtime or overtime on penalties.
More than 1.5 goals will be scored in both halves
You can bet on whether at least two goals will be scored in each half or if they won't. They count the goals of both teams.
Fewer than 1.5 goals will be scored on both sides
It is allowed to bet that a maximum of one goal will be scored on each of the parties. The goals of both teams are counted.
Cards
We must remember that in the field of cards the red card counts as two yellow cards, always with a cap of 3 cards per player. If a player receives a yellow double and consequently the red double, the second yellow would not be computable.
Team that will receive more cards
It allows you to bet on which of the two teams (local or away) will receive the most cards or otherwise receive the same number of cards both teams.
Total number of card points
Thus, yellow cards count as 10 points, red cards as 25 points and double yellow cards as 10+25.
Bet on the number of points per card each team will receive.
1st Half - Cards- More/Less
It allows us to bet on the number of cards taught by the schoolboy during the first half to the set of the two teams.
Total number of points per card in the first half
It allows you to bet on the total number of points per card in the first half of the match by adding the points of both teams.
Number of cards local equipment
Bets on the exact number of cards the home team will receive during the match.
Number of visiting team cards
Allows you to bet on the exact number of cards that the away team will receive during the match.
First team to receive card
It allows us to bet on which of the two teams will receive the first card of the match or on the contrary if there will be no warning in the match.
OTHER MARKETS
Even/odd goals
It allows us to bet at any time during the match whether the total goals at the end of the match or the party being played will be even, odd or on the contrary it will be 0.
First team to score and winner (1-X-2)
We combine which of the two teams scores first in either party and who will be the winner at the end of regulation time.
Margin of victory
It allows us to choose the winning team and why exact difference the match will win.
Which team will score?
It is about deciding what the next team will be to score or whether there will be no next goal.
Exact result at break/end of match
It allows us to bet on the exact score at the end of the first half and at the end of the match. It can also be given as a combined play, in which case the two options must be corrected.
Goals -More/Less than
It allows us to bet on whether there will be more or less goals than we consider. It would be like an Asian goal handicap.
GOAL SCORERS (GOALS)
First goal scorer
It allows us to bet on who will be the first scorer of the match of either team.
Last scorer
It allows us to bet which player will be the last to score in the match, from either team.
Goalter at any time
It allows us to bet on the player of either team will score at any time of the regular time.
BASKETBALL
In the event that a match is interrupted or postponed, and does not resume until 48 hours after its initial time, all unfinished market plays will be cancelled.
If a match is not completed or the regular time is not completed (due to interruptions, resignations, etc.), the play will be pending and will be settled as null if the match does not resume before 48h.
All plays include overtime, unless otherwise noted. The 1x2 market considers only regulatory time, because the tie option is presented.
If the venue is modified, all plays will remain valid as long as the home team remains as such. In the event that a match is played on the away team's court, the plays will be held until the change between home and away is designated. Otherwise, all moves made prior to modification will be canceled.
To determine the plays related to a meeting the decisions will be based according to the meeting statistics present on the official website of the event organising entity, published on the day of the event. Subsequent corrections will not affect the resolution of plays.
Important
Markets include extensions unless otherwise noted.
WHO WILL WRITE DOWN POINT NUMBER X? (INCLUDING OVERTIME)
It's about betting on which team will specifically score point number X. If the match ends before point number X is scored, the market will be cancelled and the play will be considered void.
Example: Market to whom the 100th point of the match will score and the match ends with a result of less than 100 points, all plays to this market will be void.
WHICH TEAM WILL WIN THE RACE AT X POINTS? (INCLUDING OVERTIME)
It's about betting on which of the two teams will get to X points first. If neither team reaches X points, the market will be cancelled and the plays will be deemed void.
Example: Market which team will reach 50 points earlier and no team reaches 50 points, the plays will be void.
SETTLEMENT AND CANCELLATION RULES
If a match is interrupted or postponed and is not continued within 48 hours after the initial jump the plays will be voided.
If the odds are offered with an incorrect match schedule compared to the official time (with a difference of more than 2 minutes), we reserve the right to cancel the plays.
If markets remain open with an incorrect score that has a significant impact on odds, Lootear.bet reserves the right to cancel the plays.
In the event that a match does not end in a draw, but an overtime is played to decide the standings, the plays will be settled according to the final result of the match at the end of the regular time excluding overtime.
The market "Will there be an extension?" The play will be assessed as yes, if at the end of the regular time the match ends in a draw, regardless of whether or not the overtime is played.
In the event that a match ends in a draw and overtime is not played, all markets that include overtime will be void.
Example: We bet on Winner (1-2) of the match, is considered winner at the end of the match including overtime and this is not played for any reason, the play will be void. The "There will be extension" market will be evaluated as "Yes".
TENNIS
If a player withdraws or does not start a match, the winner's play of the match, such as plays not decided so far, will be canceled.
For Pre-Match moves, if a player is disqualified, the player who moves to the next round of the tournament will be considered the winner, and the player's winning market plays will be valid, regardless of the number of sets played.
A delay in the start of or interruption of a match does not affect the validity of plays, from the start of the game until it is finished. In a game that is late or interrupted, for example, by rain, plays will become available again when the match resumes.
In the case of alteration of the venue or change of the surface, or indoor for outdoors or vice versa, even during the game, the plays remain valid.
In the event that the pre-determined number of sets is played and the match is shortened by the official tournament body, the plays for the winner of the game/first set will remain valid.
Handicap market plays and total games are based on a predefined number of sets. If the set number is changed, all plays will be voided. (For example: alteration of the best of 5 sets for better than 3 sets).
If a play market remains open with an incorrect score that has a significant impact on odds, Lootear.bet has the right to cancel plays.
If players are shown incorrectly, they Lootear.bet have the right to cancel plays.
In game totals plays played, tie-breaks and match tie-breaks will be considered as 1 game for any game number play.
If a game is decided by match tie-break, it will be considered as a third set. Plays in the sets will be updated as 2-1 for the match tie-break winner. For number of set plays, in a player's disqualification or abandonment eventuality, all plays will be voided, unless the last set has already started or the result of the play has already been determined.
Important
In case of delay (rain, darkness ...) all markets remain unresolved and the event will be available again to bet as soon as the match resumes.
If the penalty point(s) is given by the judge, all plays will remain valid.
In the event that a match ends before certain points/games have ended, all points and game markets that have not been played will be void.
SETTLEMENT AND CANCELLATION RULES
If markets are left open with an incorrect scoreboard that has a strong impact on odds, Lootear.bet reserves the right to cancel the plays.
If players/teams are displayed incorrectly, Lootear.bet reserves the right to cancel plays.
If a player withdraws all unfinished markets will be considered void.
If a match is decided by match tie-break, then it is considered to be the 3rd set
Each tie-break or match tie-break will count as a single game.
For Live plays relating to the score of games, such as penalty cases applied by the referee, all plays in play in question remain valid. If a game ends before certain points/games are played, all plays on these points/games in question will be cancelled.
BASEBALL
All plays before the game include extra innings, unless otherwise specified.
If the "Mercy Rule" rule is used (when a game is finished if a team is winning for more than 10 different races), all plays will be closed based on the result of the time of the "Mercy Rule" application.
In order for Pre-Match plays in the Winner of the Match ("Money Line") to be valid, at least 5 full innings or 4 and a half innings will have to be played in the event that the home team is ahead. If a match is suspended or interrupted, the winner will be determined by the result after the last full inning, unless the home team draws the game or goes on to lead the second half of the inning, in which case the winner is determined by the result at the time of the match interruption.
For Pre-Match plays in the total runs and handicaps to be valid, at least 9 innings (or 8.5 in case the local team has an advantage) must be played.
For leagues that have 7-innings (innings) games, the match must last for the full 7 innings (or 6 innings (innings) and a half in the event that the home team is ahead) for the plays to be valid.
For Live plays, all markets will be determined by result after 9 innings (8.5 innings if the local team wins) have been played.
If a match is interrupted or suspended and is not continued on the same day, all unfinished markets will be considered void.
If a match is interrupted or suspended in the extra innings, the result will be determined by the result of the last full inning played, unless the home team draws the match, or goes on to lead the second half of the inning, in which case the result will be determined at the time of the interruption of the game.
If the venue of a match is changed, plays made in those markets will be maintained, from the time the home team becomes designated as such. If the teams' positions are altered, the plays initially made will be cancelled.
All plays will be valid regardless of pitcher changes, unless some market specifies the initial pitchers.
In the event that two matches between Team A and Team B were played on the same day, if Lootear.bet offers markets for only one match between Teams A and B, without specifying which game it refers to, these markets will refer to: (a) first match, if it has not been started or (b) second match, if the first match would already be playing.
If Live Markets remain open with the wrong score or in the wrong match situation, which has Lootear.bet significant impact on odds, Lootear.bet reserves the right to cancel plays.
All markets will have their results according to the game statistics present on the website of the event organiser, published on the day of the event. Subsequent corrections will not affect the resolution of plays.
Which team will reach point X first:
If an inning ends before reaching point number X (includes extra tickets), this market will be considered void.
Possible extra entries will not be considered in any market except "Whoever made point number X" and in the "Which team reaches point X first".
AMERICAN FOOTBALL
Evaluation and cancellation rules
If markets remain open with an incorrect score or score that has a significant impact on odds, we reserve the right to void the plays.
In the event that the odds are offered with an incorrect match start time (more than 89 seconds), we reserve the right to cancel the plays.
If an incorrect marker is displayed we reserve the right to cancel the plays made in this time period.
In case of suspended or postponed games all void markets are considered unless the match continues on the same weekly NFL schedule (Thursday - Wednesday local stadium time).
If the teams are displayed incorrectly, we reserve the right to cancel the play.
For a "Fourth with the Highest Score" market,all four quarters of the game must be completed for the play to be valid, unless the highest score has already been reached in the 4th quarter at the time of interruption. The overtime score will not be taken into account for this market unless otherwise stated.
For a Double Result market ("Match Break/End"), the result must be foreseen at the interval and at the end of the regular time. Overtime does not count, if not stated otherwise.
For long-term markets for division champions, if for any reason the season were shortened, the plays would remain valid and would be determined according to the division championship, designated by the respective competent entity.
For the "How many Wins Will Be Reached by Team X?" market, all regular season matches will have to be completed for the plays to be valid. If the season were shortened for any reason, the plays would be canceled, unless the option of the play has already been reached.
In case of delay (rain, darkness ...) all markets will be pending and will be available again the moment the match resumes.
Markets take into account overtime unless otherwise noted.
ICE HOCKEY
In all markets (except periods, overtime and penalties) to determine plays, only regular time will be taken into account. Extensions and penalties are excluded unless otherwise stated in the markets.
The criminal tad is considered an integral part of the extension. If the match goes to the payout, the winning team will be given an extra goal, that goal will be taken into account for all markets that include overtime.
If a match is interrupted or postponed and is not continued 48 hours after its start, all plays will be cancelled.
In the event that Lootear.bet is offering Live Odds with an incorrect match time (2 minutes or more), Lootear.bet reserves the right to cancel the plays.
If a Live Market remains open after a goal or penalty occurs we reserve the right to cancel the plays.
If Lootear.bet displays an incorrect score, all plays made in the period of failure on the score will be canceled.
If the venue for the event is changed, the plays made will remain valid, as long as the local team continues to be considered the same. If the designation of the home team and the away team is reversed, the plays made in the initial event will be cancelled.
For plays in periods, the respective period has to be completed for the plays to be valid, unless the market result has already been determined.
All markets will be evaluated according to the statistics of the match, present on the website of the event organising entity, published on the day of the event. Subsequent corrections will not affect the resolution of plays.
HANDBALL
SETTLEMENT AND CANCELLATION RULES
For all markets (except "Who will score point number X" and Which team will reach X points first") only the regular time (60 minutes) will be taken into account if not indicated otherwise.
If a score of penalties (7 meters) is played in the match, the "Who will score point X" and Which team will reach X points first markets "will be voided and all plays that have referred to them will be cancelled.
If the venue for the event is changed, the plays made will remain valid, as long as the local team continues to be considered the same. If the designation of the home team and the away team is reversed, the plays made in the initial event will be cancelled. If a match is interrupted or postponed and is not continued within 48 hours after kick-off, the plays will be void.
In the event that the odds are offered with an incorrect match start time (more than 3 minutes), we reserve the right to cancel the plays.
If markets remain open with an incorrect scoreboard that has a significant impact on odds, we reserve the right to void the moves.
WHO WILL WRITE DOWN POINT NUMBER X? (INCLUDING OVERTIME)
It's about betting on which team will specifically score point number X. If the match ends before point number X is scored, the market will be cancelled and the play will be considered void.
WHICH TEAM WILL GET TO X POINTS FIRST? (INCLUDING OVERTIME)
It's about betting on which of the two teams will get to X points first. If the match ends before either team reaches X points, the market will be cancelled and the plays will be deemed void.
VOLLEYBALL
If a match is suspended before the end of regular time and does not resume within 48 hours of its start date, all plays not decided so far will be cancelled.
In the event that the match has to be decided through an extra set ("Golden Set"), it will not be taken into account for the purposes of the plays.
In the event of any change in the venue, the plays will remain valid if the home team remains as such. If the team's positions were changed, the plays initially made will be cancelled.
For live plays, in the event that a market is updated considering an incorrect score and has a significant impact on odds, Lootear.bet reserves the right to cancel plays.
For individual set markets, in the event that a set is not completed, the plays will be canceled, unless the result of the sets is already determined.
For Live Points markets, in the event that the point is not played, due to the end of the set, the plays will be canceled. In the event that the referee applies penalty points, they will be taken into account for all undes decided markets.
BOXING
If for any reason the match did not take place and will not take place no later than 28 days after the original scheduled date, all previously made plays are valid for the rescheduled duel. If, within 28 days after the scheduled date the duel did not take place, all plays will be voided and refundable.
When the fight is moved elsewhere, all duel plays remain valid. The fight is considered to have begun after the first gong. In the event of a winner, the winner will be declared a winner by points, by KO, technical KO or disqualification from the opponent or their abandonment. The concept "a preset victory" means a KO, technical KO or disqualification from the opponent or their abandonment.
The concept of "a points win" means a victory won by the judges' decision after all the rounds of the fight. If a boxer did not leave at the start of the next round after hitting the gong, the match is deemed to have ended in the previous round with the victory of the given boxer's opponent.
If the scheduled number of rounds has changed, all plays on the fight result remain valid, and fees on the number of rounds will be refunded.
If one of the participants is replaced by another, all plays in this fight will be refunded. Rates are offered for the following positions:
1.The winner of the match. It is necessary to determine the outcome of this duel, either: the victory of one of the participants or a tie in the duel (the way he achieved the victory is not essential for the result of "a victory": according to the points, KO, technical knockout or a disqualification of the opponent or if any refuse to fight). Moves are counted according to official results announced in the ring (including possible conversion of points recorded in judges' reports). Judicial and disciplinary decisions taken by judges do not affect the calculation of plays. If the match was cancelled or ended in a draw, all plays in this match will be void and returned.
- Total rounds in a match. If the boxer did not leave at the start of the next round after the signal, the fight is deemed finished in the previous round, with victory for the opponent. If the number of rounds scheduled by the regulation has changed, such plays will be refunded. The number of rounds fully performed in the fight is taken into account.
- Round plays. It is necessary to define in which round and who will take the victory. In this case it means a victory in combat, but not a victory in the round. If the winner is proclaimed by the judges' decisions after the last round of the match, all plays won in the last round of the fight remain in effect and are considered lost.
- Will it fall in a certain round? Only the knockdown or fall is counted, as a result the referee opens the countdown, or the referee can initiate a countdown the same. Falling on slippery ground and other similar incidents are not take into account.
- The result of the fight. It is necessary to determine the outcome of the match as well as the winner of the match. The available options are:
* The victory of a player 1 (player 2) by knockout (if a boxer has lay on the ground for 10 seconds from the referee's countdown), a technical knockout (after 3 drops due to the referee's decision, as well as the player's refusal to continue the match) or disqualification;
* Victory Player 1 (player 2) by the referee's decision (after completing all regulated rounds of the duel are gathered given), or by technical decision of the referees (taking into account the score) a draw.
- The winner of the match / number of rounds. It is necessary to determine who will win the match and whether it will pass during that number of rounds, more or less indicated, will take place during the match. If the match ended in a draw, all plays are considered void and will be returned. If the boxer did not leave at the start of the next round after hitting the gong, the match is deemed to have ended in the previous round with the victory of the given boxer's opponent. If the number of rounds stipulated by regulation has changed, the rates for this position will be refunded. The number of rounds duly completed is taken into account.
- When and who's going to win the match? It is necessary to determine the winner of the match, as well as the rank in which the victory was won. If the match ended in a draw, all plays will be deemed void and refunded. If the boxer did not leave at the start of the next round after hitting the gong, the fight is deemed to have ended in the previous round with the opponent's victory. If the number of scheduled rounds per regulation has changed, the rates will be refunded. It takes the number of rounds fully performed in the match.
- Will the meeting meet the regulated number of rounds? It is necessary to determine whether the numbers of rounds scheduled during the match will take place or the victory of one of the parties will be made known early. If the number of regulated rounds has changed before the start of the match, the rates for this position will be refunded. If a match is interrupted or cancelled due to technical reasons, the plays will be refunded.
- In what round will the winner be declared? It is necessary to determine whether the winner of the match is declared in one of the rounds, or e will be determined by the judges' decision after the completion of all rounds. If one of the boxers did not leave at the start of the next round after hitting the gong, the match is deemed to have ended in the previous round.
- Is one knocked out? Only falls are counted as a result of which the judge opens the account, or if the referee initiates a countdown on his own. If it falls on the slippery ground and other similar incidents are not take into account.
- Can you win in the first minute of the match? The time since the gong opens the start, including the second 59 of the match are taken into account.
- Can he be knocked out and win the duel match? The available options are: "Yes" - during the match a player can fall and be declared a winner according to the results of the match. "No" -- in any other case. Only falls are counted, the referee opens the countdown, or if the referee initiates a countdown on his own. If it falls on slippery ground and other similar incidents are not noticed. If a match is interrupted or cancelled due to technical reasons, of all plays in this position a refund takes place.
- Technical knockout? The following results are possible: "None" - none of the players in the match will get a knockout or technical knockout; "Player 1" - Player 1 will get a knockout or fall or a technical knockout (or a fall and a coup de grace/down and a technical knockout); "Player 2" - Player 2 in the match will get a knockout or fall or technical knockout (or a fall and a coup de grace/down and a technical knockout);
- In this type of sport, other results may occur, apart from those mentioned above.
FUTSAL
All markets will be settled in relation to regulatory time, unless otherwise stated. This includes two playing times plus the compensation time given by the referee, due to injuries or other occasional interruptions. Does not include overtime or penalties. The regular time must be completed for the plays to be maintained, unless the result of the market in question has already been determined.
If a match is postponed or interrupted, and resumes until 48 hours after its initial time, all open plays will be updated with the final result. Otherwise, all plays not decided so far will be canceled.
For Live plays, if a market is open and any play is placed taking advantage of any event (goal, penalty, red card, etc.), Lootear.bet has the right to cancel the plays.
For Live plays, if a fee is offered with an incorrect game time, (more than 2 minutes apart), Lootear.bet has the right to cancel the plays.
In the event that a score is incorrectly published, and the odds reflect it, all plays will be canceled, during the failed time.
If the name of one of the teams is published incorrectly, Lootear.bet has the right to cancel the plays.
MOTORSPORTS
All plays to the race will be determined according to the official classification of the FIA (International Motorsport Federation) at the time the drivers take the podium.
Subsequent penalties/disqualifications that involve a change in the pilot's position on the starting grid will not count. However, they will count penalties at qualifying time (specified by the FIA). Drivers must start the first phase of qualifying for plays to prevail. Drivers 1 and 2 must start the specified phase of the leaderboard for the plays to prevail.
In the event that the qualifying is not completed, all plays to the grade will be void. The same applies to the race.
For plays relating to the Winner of the Race, the official ranking available at the end of the race will be considered, at the time of podium formation.
BADMINTON
If a match is interrupted or postponed, and is not played within 48 hours of the start time, plays not decided so far will be cancelled.
For live plays, if a market remains open with an incorrect scoreboard, which represents a significant impact on odds, Lootear.bet has the right to cancel plays.
If a player/team's name is incorrect, Lootear.bet has the right to cancel plays.
In the event that one of the players changes before the match starts, all original plays will be cancelled.
Disqualifications and/or appeals after the end of the match will not affect plays already resolved.
For the Live Market "Who will mark point X?" , if a set ends before point X is reached, the plays will be canceled.
RUGBY LEAGUE AND RUGBY UNION
All plays in Rugby consider the regular time of 80 minutes of play, unless otherwise mentioned. (For example: first time, extension). Regulatory time includes any discount time added by the arbitrator.
In the event of a team change in relation to what is announced or if a team's name is incorrect, the plays will be canceled.
If a match is postponed or interrupted, and resumed within 48 hours of the initial schedule, all open plays will be settled according to the official result. Otherwise, all plays not decided so far will be canceled.
For Live plays, if a market were to remain wrongly open without altering odds, when a major event happens, such as a change in result or red cards, Lootear.bet has the right to cancel the plays.
For Live plays, if odds are offered with incorrect match duration information (more than 2 minutes), Lootear.bet has the right to cancel plays.
DARTS
For Pre-Match "Match Winner" moves to be valid, one of the players must throw the first dart in the first game (round/set). Otherwise, all plays will be canceled. The player who goes to the next round or is awarded the victory will be considered the winner.
Moves in any market in an abandoned game before the successful number of rounds/sets are fulfilled will be voided, with the exception of plays whose outcome was determined at the time of abandonment.
For set plays to be valid, the number of sets that make up a match must be played.
The central target (Bullseye) counts as 'red'. Plays will prevail if the round is completed.
If there are any changes of any player, the initial plays will be voided.
GOLF
- Played by the winner: If a player does not take the first hit, that player will be considered non-participating. Moves to non-participants will be cancelled. If a player has taken the first hit and cannot complete the course, that player will be considered a loser. Play-offs can determine the winner. In tournaments affected by adverse weather conditions, moves will be settled based on the official result regardless of the number of holes played, unless no more is played after a play has been made or the subsequent game does not count for the official result, in which case these plays will be cancelled. These rules will apply to all golf forecasts offered.
- Best Ranking in the Tournament (Head-to-Head): Moves will be rated based on the player occupying the highest position at the end of the tournament. The tie will always have odds on game plays. Play-offs will be able to determine the winner in the event that a player wins a tournament. A player who does not pass the cut will be considered a loser. In the event that none of the players pass the cut, the player with the fewest hits in the cut will be considered the winner. If one player is disqualified, either before the cut or after both players have passed the cut, the other player will be declared the winner. If one player is disqualified after the cut has passed when the other player has not passed the cut, the disqualified player will be considered the winner.
- Group plays in the tournament: Plays will be settled based on the player occupying the highest position at the end of the tournament. In the event of a non-participant, the group will not be valid. Play-offs will also be taken into consideration. Players who do not pass the cut will be considered losers. If none of the players listed pass the cut, the player with the fewest hits in the cut will be considered the winner.
- Highest-ranked player in a country: If a player does not participate, all plays by that player will be cancelled. In the event that a player makes the first hit, that player will count as a participant. Play-offs will also be taken into consideration.
- Plays to final positions: 36 holes will have to be played for the plays to be valid. In the event of a tie in the official final position, for example, 5 players sharing the 15th position, the final place will be considered the 15th. If a player is disqualified, that player will be deemed to have finished in last place. If a player does not take the first hit, that player will be considered non-participating. Moves to non-participants will be cancelled.
- Plays at the top 5/10: 36 holes will have to be played for the plays to be valid. If a player does not take the first hit, that player will be considered non-participating. Moves to non-participants will be cancelled.
- Moves to pass/do not pass the cut: 36 holes will have to be played for the plays to be valid. Players disqualified before completing the 36 holes will be considered non-participating and plays will be cancelled. Official results published by regulatory bodies will be valid.
- Tournament Ranking: Plays will be settled based on participants finishing first and second, in that order. In the event that a player withdraws before the tournament has started, all exact bets on that player will be cancelled. If a player has made the first hit and fails to complete the course, the exact picks in which that player is involved will be considered losers.
- Big 3/4 /rest of the participants: If any of the players who are part of the "Big 3/4" do not participate, the plays for this prognosis will be canceled. Moves will be settled based on the player with the fewest hits at the end of the tournament. Play-offs will also be taken into consideration.
- 72-hole handicap plays: For plays to be valid, all 72 holes must be played. If a player does not pass the cut, he will be considered a loser. To determine a player's score, the handicap in the odds will be subtracted from the player's final score. For example, Colin Montgomerie finishes the tournament in 280 strokes – 4 strokes – handicap score of 276. Plays will be settled based on the fewest handicap hits at the end of the tournament. If a player does not take the first hit, that player will be considered non-participating. Moves to non-participants will be cancelled.
- Plays to the winning result: Plays will be settled upon completion of the 72 holes; otherwise the plays will be canceled.
- Moves on the winner's sidelines: For plays to be valid, 36 holes must be completed. Moves will be settled according to the number of hits difference between the winning player and the player finishing in second place.
- Hole In One: For moves to be valid, 36 holes must be completed. Plays will be settled based on the hole in one recorded in a given round of the game.
- First Round/Day Leader: If a player does not participate, all plays by that player will be cancelled. In the event that a player makes the first hit, that player will count as a participant. Plays will be settled based on the tournament leader at the end of the first round or day.
- 18-hole to 2-ball plays: In the event that a player does not make the first hit, all plays to these 2 balls will be canceled. When both players have started the round/day, they will be considered participants. In the event that a player leaves during the round/day, the opponent will be considered the winner assuming that the round/full day ends. The tie will always have odds on 2-ball plays. In the event that a 2-ball play has been modified, those plays will be valid for our initial matchmaking. If the 18 holes are not completed and players decide to stop playing, the plays will be settled based on the official result declared by the regulatory body.
- Plays from 18 holes to 3 balls: In the event that a player does not make the first hit, all plays to these 3 balls will be canceled. When all players have started the round/day, they will be considered participants. All plays will be valued based on the number of hits the player makes in that round. In the event of a 3-ball play being modified, all plays will be valid for our initial groups.
- Group plays at the fewest hits in the round/day: Moves will be settled based on the player who performs the fewest hits at the end of that particular round. In the event of a non-participant, the group will not be valid.
CYCLING
- All fees are counted in accordance with the official protocol of completion for the podium time granted to each of the participants. Changes made after this time, for the calculation of plays, are not taken into account.
- If a runner has not crossed the exit line, all plays by him are refundable.
- In the event that the indicated stage is interrupted, all plays will be refundable, except those whose result is clearly defined.
- If the specified race is interrupted (not carried out the specified number of stages according to the ordinance), all plays will be refundable, except those whose result is clearly defined.
- In case of delay of the start time of the race or a stage for more than 30 hours, all plays for this race or stages are refundable respectively.
- The following articles are suggested for cycling plays:
- The winner of the race. It is proposed to determine which cyclist will win in the race. In case of disqualification, the plays will be calculated based on the results the times granted to the runners will be made public. When it is played that a runner will win the race in the first place, based on the whole competition is considered as a winner. If neither runner completes the race, the cyclist who has completed most of the stages is considered the winner. If both runners complete the same number of stages, the largest, according to the last stage completed ranking is the winner.
- The winner of the stage. It is proposed to determine which runner will win at a certain stage of the race. All plays of runners who did not take part in the race will be considered invalid, must be returned. In the case of disqualification from any of the runners, the plays will be calculated based on the results being made public at the times granted to the runners on the podium.
- Who is superior (based on career results)? It is necessary to determine which runner will have a higher place in the overall ranking based on the results of the race. In the end, the plays will be considered valid if the two runners indicated in the option have started the race. At least one of the parts listed in the option, you must reach the goal of the race. Otherwise, all plays for this option will be returned. If only one of the runners indicated in this option reached the end of the race, the calculation of this play considers that the runner has taken the highest position.
- Who is superior (based on stage results)? It is necessary to determine which runner will have a higher place in the overall ranking based on the results of the stage. If one of the indicated parties does not participate in this stage, the plays for this option will be refunded. At least one of the parts listed in the option, you must reach the stage goal in order for the play to be valid. Otherwise, all plays for this option will be returned. In short, they will be considered valid plays for this option, at least one of the runners indicated in the option must start the stage. If only one of the runners indicated in this option reached the end of the stage, in the calculation of this play it is considered that the runner has taken the highest position.
- Which team is superior (based on race results)? It is necessary to determine which team will have a higher place in the overall ranking based on the results of the race. In short, they will be considered valid plays for this option, at least one of the teams indicated in the option must start the race. At least one of the parts listed in the option, you must reach the stage goal in order for the play to be valid. Otherwise, all plays for this option will be returned. If only one of the teams indicated in this option reached the end of the race, the calculation of this move considers that the team has taken the highest position.
- Which team is superior (based on stage results)? It is necessary to determine which team will have a higher place in the overall ranking based on the results of the stage. If one of the listed teams does not participate in this stage, all plays for this option will be returned. At least one of the parts listed in the option, you must reach the stage goal in order for the play to be valid. Otherwise, all plays for this option will be returned. In short, they will be considered valid plays for this option, at least one of the teams indicated in the option must start the stage. If only one of the teams indicated in this option reached the end of the stage, the calculation of this move considers that the team has taken the highest position.
- The king of the mountain. The calculation of the plays will be according to the official report of the regulatory body / federation of these competitions. Any changes in the calculation, as well as disqualifications after the elaboration of the race/stage protocol will not affect the calculation of the play.
- The points classification. It is necessary to determine which path runner will mark the maximum points in the ranking. The calculation of the plays will be according to the official report of the regulatory body / federation of these competitions. The calculation of the plays is not affected by the changes in the calculation and disqualifications that occur after the elaboration of the original protocol of the race.
- Finish on the podium. It is necessary to determine which runner will enter the Top 3 of the race. The calculation of the plays will be according to the official report of the regulatory body / federation of these competitions. The calculation of the plays is not affected by the changes in the calculation and disqualifications that occur after the elaboration of the original protocol of the race.
- 10. In these certain types of sports, other results can be offered, apart from the above.
WINTER SPORTS
All plays for the long-term winner ("outright"), will be updated based on the results reported by the Official Bodies. Any subsequent disqualifications and/or appeals will not affect the outcome of the plays.
If an event is suspended or postponed, the plays will remain valid if the event is completed in the same location within 48 hours. If the event is held elsewhere, the plays will be canceled.
Moves in competitors who participate in the qualifying phase, and will not qualify for the final phase, will be considered lost.
For the Winter Olympics, the move update will take place after the official medal ceremony. Any subsequent alteration of these results will not be taken into account.
FLOORBALL
All matches must start on the scheduled date for the plays to prevail. Moves will have no action if a match is postponed or cancelled before it starts or is not completed according to regular time. All match markets will be determined on the basis of the result at the end of regular time and shall exclude overtime if made, unless otherwise specified.
Period with more points: Does not include overtime, if two or more periods have the same score, the tie will be considered as the result.
Margin of Victory: Includes the tie.
Odd/Even Match Totals: If no points are scored, all plays will be determined as even.
First to score: If a match is abandoned before a goal is scored, the plays will be void.
You will win the match (2 options)', 'Win the trophy' and 'Qualify': Includes overtime/penalty shootout if performed.
Moves to the period: The period to which it is played must be carried out in full for the plays to prevail, unless the result of the particular market has already been determined.
If the venue where a match was scheduled is changed, the plays will prevail if the home team continues to play as such. If the teams are changed so that the local team plays outside and vice versa, the plays based on the original proposition will be voided.
Statistics provided by the official results provider or by the official website of the competition or match in question will be used to determine the plays. If statistics from the official results provider or the official website are not available or there is significant evidence that the statistics on the official website or that of the official results provider are incorrect, we will use other tests independent of it, to demonstrate the determination of the plays.
If there is no consistent and independent evidence, or in the case of important conflicting evidence, the plays will be determined according to our own statistics.
CRICKET
All markets will be settled without regard to 'Super-Over', unless otherwise stated.
If a match is suspended before the end of regular time and not resumed until 48 hours after the start time, all plays not decided so far will be cancelled.
In penalty race plays for a slow pitching round, any penalty races added to a team's total due to a slow pitching round by the pitching team will not count towards the determination of plays.
In Twenty20 matches, the match must be scheduled for the full 20 pitches (overs) and present an official result for the plays to prevail, unless they have already been determined. Plays will be voided to matches where the number of pitches (overs) has been reduced and the result has not yet been determined.
If the match is tied and the official rules of the competition do not determine a winner; or if these rules determine the winner by coin toss or draw, then all undes decided markets will be deemed void.
In the event that an Over is not completed, all markets not decided on this specific Over are considered void unless the entries end normally.
For Live plays, in the event that a market is updated considering an incorrect score, and has a significant impact on odds, Lootear.bet has the right to cancel plays.
ODIs: A minimum of 90% of full Overs assigned to each entry must be played from the time of play placement to be valid, unless the entries end normally.
AUSTRALIAN FOOTBALL
Unless otherwise specified, all match markets will be determined in regular time, including overtime if played. Unless otherwise specified, the regular time must be completed for the plays to prevail. If the regulator changes the duration of a match before the start of the match, the revised duration of the match will be interpreted as the official regular time for that match, and all plays will prevail as long as the regular time is completed.
Plays to the match
If the match ends in a draw, including overtime if made, the stake will be refunded (unless odds are offered for that tie). Moves will be determined only based on official AFL results.
Matches not played in the initial circumstances envisaged
If the venue where a match was scheduled is changed, the plays will remain as long as the home team remains recognized as such. If the teams are changed so that the one who plays at home plays outside and vice versa, the plays based on the original proposition will be voided.
Plays to the fourth
For all plays to the fourth, the plays will be voided in the event that a specific quarter is not completed, unless the particular market result has already been determined. If a match goes to overtime, this will be included for the determination of the plays (and will be considered as the continuation of the 4th quarter).
Played in half
For all plays in half, plays will be voided in the event that a specific quarter is not completed, unless the outcome of the particular market has already been determined. If a match goes to overtime, this will be included for the determination of the plays (and will be considered as the continuation of the 2nd half).
Double result
Predict the outcome of the match in question at half-time and at the end of the match, including overtime if played.
Rest/Final - Margin of Victory
Predict the team and the margin of victory of the match in question at half-time and at the end of the match, including overtime if played.
First team to score
The market covers any scoreboard. For example, 'Goal/Behind', for the determination of plays.
Team to score the first goal
The market covers only 'Gol', for the determination of the plays.
First scorer/last scorer/score at any time/Player - Score 2, 3 or more goals
Plays to players who do not participate in the match will be void. If the chosen player is a substitute who does not take part, or enters the field as a substitute after a goal is scored, then the plays to which that player will score the first goal will be void. If the chosen player enters the field as a substitute at any time before the first goal is scored, the plays will prevail. If the chosen player is one of the three exchange players, the plays will prevail. All players participating in a match will be taken into account for moves to 'last scorer', 'Score at any time' and 'Player - Score 2, 3 or more goals'. The 'Any Other' option includes any player who is not on the list for play determination.
'Winner and placed' plays to goal scorers: If there are fewer goals scored than the number of places offered in winner and placed, plays to players who have not scored will be determined as losers. No additional winnings will be paid when an individual player scores more than one of the first four goals.
Plays will prevail for players who have participated at any time during the match for the last scorer market.
Best player of the match
Moves will be determined according to the Player Judged Medal Winner in the specified match. Moves to players who do not participate in the match will be void. Dead-heat rules will apply.
Scorecast ('Margin of Victory' and '1st Player to Score')
All markets will be determined on the basis of the first goal scored and not the first scoring. If the chosen player enters the field after scoring a goal, or does not take part in the match before a goal is scored, the plays will be void. If a match is abandoned after a goal is scored, the plays will be determined as singles to the first goal scorer with the appropriate odds.
Wincast ('Team - Will Win' and '1st Player to Score')
All markets will be determined on the basis of the first goal scored and not the first scoring. If the chosen player enters the field after scoring a goal, or does not take part in the match before a goal is scored, the plays will be void. If a match is abandoned after a goal is scored, the plays will be determined as singles to the first goal scorer with the appropriate odds.
Timecast ('Minute of first goal' and '1st Player to score')
All markets will be determined on the basis of the first goal scored and not the first scoring. If the chosen player enters the field after scoring a goal, or does not take part in the match before a goal is scored, the plays will be void.
'Minute of goal' markets (First goal/early team goal/First goal interval)
All markets will be determined according to the times indicated on the official website of the AFL, www.afl.com.au (the watch counts from scratch, non-stop, and added time is included).
Half with the highest score
If the two times end the same, the plays will be determined as a draw. If a match goes to overtime, then this will be included for the determination of the plays (considering it as a continuation of the 2nd half).
Race to 20 points
Moves will be determined in the first team to reach 20 points.
Tribet
If the match ends in a draw, the plays will be determined with the option of 'Any other result'.
Room to Fourth
Moves will be determined based on the sequence of leaders in the fourth, throughout the match. If the match is tied at the end of any quarter, the market will be determined as 'Any other result'. If a match goes to overtime, then this will be included for the determination of the plays (considering it as a continuation of the 4th quarter).
Increased number of disposals (including 'Comparisons') Player - Total disposals/Increased number of marks appealed/Total marks appealed/Greater number of marks within 50m/Total marks within 50m
For statistics-based markets, including, but not limited to disposals, players who kick goals and marks, the determination of plays will be based on official statistics from the AFL www.afl.com.au website. Disposals refer to the sum of kicks to the ball and hand touches, and are sometimes also considered possessions. For player-related markets, moves to individual players will be refunded if those players are not part of the 18 match holders and are not among the 3 reserve players. Disposal markets are determined only with the indicated players. For player comparison moves, both must be part of the 18 starters for the match or are among the 3 reserve players. The player named 'substitute (sub)' will not be considered a player for play purposes.
AFL Dream Team - Special Markets
AFL Dream Team - Round - Highest number of points: The winner will be the player with the highest number of 'AFL Dream Team' points (from the list used) in the round. The results will be based on afl.com.au. If there are 'Non-Participants' (including players considered as 'substitutes'), Rule 4 will apply.
AFL Dream Team - Higher number of points - Comparisons: It will be paid for by the player with the highest number of 'AFL Dream Team' points. Both must be among the 18 players selected or one of the 3 reserve players. If any of the players are designated as a 'substitute' the market in question will be void. The results will be based on afl.com.au.
AFL Dream Team - Player - Total Points: The determination of the moves will be based on the 'AFL Dream Team' points earned by the player in the match. The player must be among the 18 selected players or be one of the 3 reserve players. In the event that the player is named 'substitute', the market will be void. The results will be based on afl.com.au.
Brownlow Medal Markets
The winner of the 'Brownlow Medal' market will be determined according to the winner of the medal.
The winner of the 'Brownlow Medal - Top 3/5 Finalists' market will be determined with the final position at the time the medal is awarded. Votes will count to ineligible players. The 'Dead Heat' tie rules apply.
The winner of the 'Brownlow Medal - Team - Highest votes' market winner will be determined with the team that gets the most votes. Votes will count to ineligible players. The 'Dead Heat' tie rules apply.
The winner of the 'Brownlow Medal - Player - Highest number of votes in the club' market will be determined with the player who gets the most votes. Votes will count to ineligible players. The 'Dead Heat' tie rules apply.
The winner of the 'Brownlow Medal - Group Plays' market will be determined with the player in the particular group who has the most votes. Votes will count to ineligible players. The 'Dead Heat' tie rules apply.
The winner of the 'Brownlow Medal - Player - Comparison' market will be determined with the player who gets the most votes. Votes will count to ineligible players. The 'Dead Heat' tie rules apply.
Live markets
Unless otherwise specified, live markets will be determined in regular time, including overtime. Regulatory time must be completed for moves to prevail, unless the specific market outcome has already been determined.
For all plays to the fourth, the plays will be voided in the event that that specific room is not completed, unless the particular market result has already been determined. If a match goes to overtime, it will be included for the determination of the plays (it will be considered a continuation of the 4th quarter).
For all plays in half, the plays will be voided in the event that that specific half is not completed, unless the result of the particular market has already been determined. If a match goes to overtime, it will be included for the determination of the plays (it will be considered a continuation of the 2nd half).
For all 10-minute markets, moves will be void if that specific 10-minute period is not completed, unless the particular market result has already been determined.
Plays to 'Fourth - First Scorer' and 'Fourth - Score at any time': if the chosen player is a substitute who does not participate, or enters the field as a substitute after a goal is scored, then the plays to which that player will score the first goal will be void. If the chosen player enters the field as a substitute at any time before the first goal is scored, the plays will prevail. If the chosen player is one of the three exchange players, the plays will prevail. All players participating in a match during a particular room will be taken into account for 'Fourth - Score at any time' moves. The 'Any Other' option includes any player who is not on the list for play determination. In the event that a goal is not scored during the fourth in question, the plays will be void.
Plays to the season
Except for moves to the Premiership winner, AFL season plays on offer will only cover the regular season and will be determined based on the official AFL ranking. If in any type of play the teams are in a draw, the winning team will have the best percentage (worst percentage for the 'Wooden Spoon').
Highest number of losses (regular season): Moves will be determined based on the team that records the highest number of losses in the regular season. In the event that two or more teams record the same number of losses, the winner will be the team with the worst difference for and against. The season must have been completed for the plays to prevail.
Determination of plays
Statistics provided by the official results provider or by the official website of the competition or match in question will be used to determine the plays. If statistics from the official results provider or the official website are not available or there is significant evidence that the statistics on the official website or that of the official results provider are incorrect, we will use other tests independent of it, to demonstrate the determination of the plays.
If there is no consistent and independent evidence, or in the case of important conflicting evidence, the plays will be determined according to our own statistics.
MMA
- The result at the end of a match will be decisive and will include counts of judges' score cards. Any subsequent changes made by regulatory bodies will not be relevant to the moves.
- Total Points / Assaults (More than X / Less than X): If the fight is suspended before it ends, all plays will be canceled unless the highest bet score has been reached, in which case all plays will be valid. If a fighter cannot start an assault, the previous round that has ended will be considered the last round of the fight.
- Fall to Canvas (Knockdown) / Protection Account: For this type of move, only falls to the canvas that result in a protection account by the referee or those protection accounts initiated by the referee will count.
- Last Round Play: Plays will be settled based on the round in which the fight is completed. In the event that a wrestler is not able to start an assault, the previous round that has ended will be considered the "winner" result of the play.
- If a match ends in a draw and no odds have been offered for this option, all plays will be cancelled.
If a player withdraws, does not show up or is disqualified, all undes decided plays will be cancelled.
For Live Points markets, in the event that a point is not played, due to the end of the set, plays will be canceled.